As a reputable studio producing quality games, they could promote wholesome sales practices, like some devs already do, but they'd rather profiteer off the rottenness of the platform instead. I played it on PC before but wanted to see how it handled on a smartphone (the game's an RTS rather than TD). Neither did I but I did get a taste of it when I grabbed the mobile version of IM last month when it was a free giveaway. Thought you had some issues regarding the game's mechanics, like some other anons. Especially since there's an Iron Marines sequel ahead, now that's something I didn't expect.Īnonymous 09/16/22(Fri)17:26:55 No. Not a big priority for me, the trailer failed to sell me on this new literally-who setting. It's kinda cute how much cheaper they sell the games in their home country, though. And boy do they love exclusive mobile releases and they only port them to Steam almost a whole year later once they're done milking whales. In Vengeance you don't even get all the towers without IAPs, so I've heard. The prices for paywalled content are sick, even without any discounts the Steam version is cheaper to get, at least where I live. >I don't find the dev to be that greedy, I simply bought all the KR games on Steam I found KR1's challenge modes the most difficult because you can't bring the heroes into most of the levels. Right? For instance, each game has that one ridiculously overpowered hero that can even defend a lane single-handedly for some time. >we always find something broken about them Oh? I liked the towers, the heroes, the levels, the whimsy, the elf-centrism, the foreshadowing - it might be my favorite, even.
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