1/8/2023 0 Comments Freespace 2 graphics modsI took the game OSTs, I resampled them to 44100 Hz and tried to match the the sound volume of the CD ones. This choice has been made to have a more accurate representation of what we had when playing the game with the missing information brought back by the audio CD. So I decided to restore the CD OST to the game OST by using some equalizations. I was looking into the audio spectrum and it gaves me the proof that I was right. I present you the remasterization of FL OST because there was some differences in term of audio quality between the game and the CD OST. It's a remaster to match ingame music audio quality. Original Soundtrack by Visual Music, James Hannigan and Andrew Segaīr01 and Li01 bar musics restored by 26727/Material+GenerationĮdit 3 : Albedo Generation. rements+and+compatibilityĮdit 2 : Here is an example of how to use the PBR material generation. I think I will have to try it but if it needs CUDA cores or a powerful PC, I will not be able to use it.Įdit : System requirement for Unity ArtEngine. There is this : Artomatix It can convert any diffuse to PBR. So I can have a good base by downloading free PBR materials and materials that have bump maps in it. I can use bump maps to do the displacement too. _- I already created te base material by doing some blender displacement tricks. OK I tried ! So BC1 smooth used once or twice + Swinir or foolhardy remacry is better than these two other methodes.įor albedo creation, I can use Blender but as my PC isn't powerful enough, it crashes if I have too much polys. I'm testing it curently I gonna do a post to show the result with Swinir and foolhardy remacry. a3L1_U7zuNkSpN9aBF0M/view I gonna try to look how it behaves with Swinir and Foolhardy Remacry. It's accurate and not that blurry compared to some ESRGAN pretrained models. Hey Schmack ! I found Swinir Super res And it gives a nice look to straight line compared to ESRGAN Ground textures and it gives a subtle metalic roughness texture.
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